A screencast series of zombie-themed games
written with Clojure and ClojureScript.

Episode 1: It Lives Again

Starting with an empty folder sure is a choice. Much like digging your way out of a grave, it can be intimidating, perhaps because it's not something you do every day. Watch us struggle with these issues and more in the very first episode of Parens of the Dead.

Episode 2: Shambling Along

Watch us totally ruin a pristine, beautiful lightly tinted purple page by adding decrepit buildings to it in this very second episode of Parens of the Dead. We'll get ClojureScript up and running with surprisingly little hassle. There might even be jokes.

Episode 3: Stumbling out of the Graveyard

Someone eated our brains! In this very third episode, we're struggling to get more wiring wired properly while also typing with our fingers on the keyboard. It's a hard life, being a zombie developer. Web socket setup surely is no joke.

Episode 4: Braaains!

Are the tests red, green, or both? Find out as we tackle the final pieces of the wiring, and inch towards something that might even resemble business logic. The future is looking bright, what with brains to chew on.

Episode 5: Internal Organs

Well, hearts at least. If we are to fight back the zombie horde, they're going to need some hit points. In this episode we get to do some good old-fashioned test driven pair programming. It's almost nice enough to forget that episode title.

666: Episode of the Beast

There's little chance this game will take 666 episodes to make, so we're celebrating early. In this very sixth episode we're continuing to build the UI, while also making time for a much needed safety net for ourselves.

Episode 7: Iacta alea est

Literal use of a figurative statement is already a horror show, but when you take into account that the dice are in fact not even cast in this episode, then the title becomes horrific enough to fit the theme. At least that's what I keep telling myself.

Episode 8: The Rolling Chaos

I once heard about a professor who would avoid stirring his tea too vigorously, to avoid needlessly increasing the entropy of the universe. In this very eight episode, we throw caution to the wind and roll dice with abandon.

Episode 9: The Abomination

Going through these videoes for publication can be a mentally taxing exercise. One thing is having to listen to my own recorded voice, but another is watching us mash together aesthetically displeasing code, all the while laughing and having fun. What monsters.

Episode 10: Wired together

Much like in The Human Centipede, we're experimenting with wiring stuff together in this very tenth episode. The victims? Our client and server, poor things. Avert your eyes as we tackle such horrors as event handling and messages going over web sockets.

Next episode? Follow @parensofthedead

Looking for the old episodes? Season one